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Author Topic: Happily Ever After: When Sequelitis Affects Games and their Endings  (Read 623 times)
DocHop
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« on: April 23, 2009, 05:50:34 AM »

This past weekend, I finally decided to finish Too Human. I took the plunge and bought the game when it launched, my interest piqued by the game’s storyline and futuristic Norse setting, only to wane due to the game’s somewhat disappointing gameplay quirks. However, I decided to pick it up and finally finish it this past weekend and put an end to my experience with the game and see how the appealing story panned out.

Much to my chagrin, the game ended on a cliffhanger, one that worked on the assumption that the game would have a sequel. Of course, we know now that Silicon Knights, developer of the game, had intended Too Human to be the beginning of a trilogy, with many plot elements and twists not yet revealed. However, seeing as the game wasn’t very well received, critically or commercially, a sequel seems pretty unlikely, leaving those unrevealed story elements gone for good.

Check out the full article here: http://www.gamezone.com/news/4_23_09_10_00AM.htm
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