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Author Topic: The selling of high-profile IPs  (Read 803 times)
DocHop
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« on: March 12, 2009, 10:04:22 AM »

It does not seem all that long ago that many major strides were made in the gaming industry and yet, for all intents and purposes, perhaps the most significant are about to happen.

We are not talking hardware innovation, though that will certainly be interesting to watch for, but rather the restructuring of the software side. A quick recap for those who may not have followed the news – one-time arcade powerhouse Midway is going bankrupt and selling off its assets, which includes the Mortal Kombat license. It has been rumored that Activision is interested, but that has yet to unfold.

Check out the full article here:
http://www.gamezone.com/news/03_12_09_11_01AM.htm
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aceinet
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« Reply #1 on: March 12, 2009, 07:49:37 PM »

I think the cost of development is forcing these companies to have such a high upfront cost that the majority of high profile games are almost doomed for failure.  Publishers need a hugely successful game to cover the cost of developing their other games.  If game X fails it puts games A, B and C in trouble because the Publisher can no longer afford those games.  So how can a publisher/developer recover?  By selling their high profile properties for a lump sum to keep the company going in hopes of another game becoming successful.  Thus the trend keeps on going. 

I know some people think Nintendo ais crazy with the Wii but it appears that they knew this cycle was happening.  They decided to change the gameplay "experience" instead of the gameplay "technology."  So far that seems to have worked out for them but so many publishers and developers still seem to be playing catch up to Nintendo.
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