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Author Topic: Video-games are not toys  (Read 1266 times)
Ghostwriter
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« on: February 19, 2009, 07:38:09 PM »

During SCEA’s God of War III event, Stig Asmussen – the man who is directing the production of the game – made a comment that, on the surface, seemed like a “no duh” line, considering the content of GoW3.

What he said was that God of War III was not a toy intended for children.

Ok, let’s think about that for a moment …

Of course he is right, but maybe the perception is that video-games are, after all, games and in the verbiage of our language, games are often equated with meaning something for children.

Perhaps it is because we are inundated with the idea promulgated in clichés that as we grow older, we put aside fun and games and take on ‘more adult’ endeavors.

Quite frankly, the world has changed … a lot. We cherish our play time and look forward to the downtime from the hectic pacing of work. And we demand that our leisure activities entertain us, in spite of any other benefits.

Video-games are definitely not toys and some of the titles recently produced have no business being in the hands of minors. And yet, having said that, accounts of mothers buying the latest Grand Theft Auto title to appease a screaming 10-year old (or in one case, a five-year old) continue to surface. Shame on that parent! In fact, shame on any parent who slaps down $50 for any game they know nothing about, ignoring the rating – as poor as it may be in warning parents about the depth of game content – and tossing the title to a kid just to get them occupied with something and out of the proverbial hair of the parent for a given time.

The video-game industry is a mature industry, guided by talented game designers who are not limiting themselves to much other than the extent of their imagination and the latest programming strides. As far as game designers are concerned, there are few boundaries. The boundaries are supposedly imposed by the ESRB when it puts its rating on the box. However, the ESRB is operating in the past, and has not matured along with the industry. The ratings system is antiquated and poorly designed.

If the ESRB thinks that a little letter on the box and a black box on the back that ‘details’ what the ratings are for adequately give information, it is deluding itself. What is “comic mischief?” That is about as broad-based as it comes and really only serves to show how detached the system is from the actual industry.

It’s time for some major restructuring in the ESRB ratings, just as it is time to put the blame for kids playing titles they should not be playing where it belongs – on the supposed adults who bought them the game in the first place. Video-games are not baby-sitters and too few parents spend time to become aware of their children’s behavior in online venues or even in the choice of the games they play.
http://www.gamezone.com/news/02_19_09_05_22PM.htm
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Kate
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« Reply #1 on: February 21, 2009, 09:35:40 AM »

So what should the ESRB be doing to make things more clear to parents or general gamers?
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aceinet
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« Reply #2 on: February 21, 2009, 08:43:36 PM »

I say let them do a comparison between movies and games.  Explain to parents that even though a movie says PG that doesn't automatically mean every kid can see the movie.  Use real examples of blockbuster movies and questionable material in those movies and real games to show a comparison.
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Ghostwriter
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« Reply #3 on: February 23, 2009, 07:12:31 PM »

Well, asking parents to actually take responsibility for what their children watch and/or play may be a stretch for a lot of people. I think many want to shirk responsiblity and then find a scapegoat for the way their children turn out - if it is not all that great. There are no guarantees in this life, that's for certain, but a parent who is involved has a better chance of raising a responsible child than one who ignores what their child is doing until too late.

I do, though, think the ESRB needs to do a better job with its ratings. I can't help but feel that the industry is slipping beyond the ratings scheme in place and the ratings board is standing still and watching it pass by.
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aceinet
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« Reply #4 on: February 24, 2009, 08:39:01 PM »

I agree that this ultimately should be the parent's responsibility, not a board such as the ESRB.  I might let my son watch me play some games but I will not let him watch or play something such as FEAR.  I'm not going to be the parent that walks into GameStop letting my son by a Mature rated game at 7 years old and then wonder why the game was so violent.
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